Indie Wednesday - Black Dragon Mage/Cognition Method

Indie Wednesday - Black Dragon Mage/Cognition Method

Cognition Method

Story-based games have a special place in my gaming heart. Growing up with Myst and the like has been something that I've been enjoying since the late 80's and early 90's. With the Cognition Method, I was looking forward to a story that we'll hopefully get into sometime throughout playing this demo.

Cognition Method is a story-driven, first-person puzzle game inspired by 2001: A Space Odyssey and Solaris. Discover the innovative mechanics of altering gravity and dive into the surreal setting. Find your way within a mysterious artifact and unveil a non-ordinary story.

Moving past the menu screen and into the game itself was surreal. The dark grey bar that appears on the screen kind of confuses you for a moment. It's only when you start moving forward, do the world and the game itself begin to unvail itself. I want to say that the textures and the environment are very good-looking. Looking around the local environment gives you the feeling of a modern art museum, minus the people within it.

This is when the puzzle aspect of the game starts to reveal itself to the player. There these cubes placed around the playfields you find yourself in that require you to figure out how to complete those puzzles. Of course from the beginning, you are given simpler puzzles and as you move through the game, these puzzles grow in complexity and difficulty.

I also wanted to point out that there are many elements from other games that look to have inspired the game elements. There are some easter eggs from a famous movie that blends into the spaceship section which I found humorous. I found the atmosphere music did add to the overall feeling of what was going on within the scene. I'm not covering the voice-over work, as it was pre-warned to the player that all of the voiceovers are temporary. Found this was a nice touch in letting me know from the very onset.

Didn't get to complete the entire play-through as I was bumping up against a time limit during the stream. What I found is that there is plenty to find fun and a story I was starting to get invested in.

  • Atmospheric music fits in within scenes without being distracting.
  • I believe that this game was built with Unreal, which lent the textures of the environment to look very good.
  • Only a few lighting glitches I could find but, didn't break the impression.
  • The puzzle mechanics borrowed elements from other games and gave the player enough information to figure things out without explicitly pointing out the path.
Cognition Method on Steam
Cognition Method is a story-driven, first-person puzzle game inspired by 2001: A Space Odyssey and Solaris. Discover the innovative mechanics of altering gravity and dive into the surreal setting. Find your way within a mysterious artifact and unveil a non-ordinary story.

Black Dragon Mage

Before even jumping into the game, I was immediately thinking that this seemed similar to other titles like Vampire Survivors or other bullet hell types. This didn't dissuade me from playing the game but I did have that thought in the back of my mind.

The Hall of Relics calls out to you, traveler! Unleash elemental magic, slay demon hordes, and absorb their souls to grow in power. Hatch your very own companion dragon from an egg. Fly your dragon into battle. Avenge your death. An action-roguelite survivors shooter.

Immediately dropping into the game provides you with an easy-to-use playstyle. There isn't much to distract you from what buttons to push or combos, relying on just the WASD and mouse buttons as many other games rely on. Power-ups and other spells have quick access to E, Q, and R so that you don't need to remember complicated keys or move across the entire keyboard.

Just like any other game in this genre, the game difficulty ramps up the higher level you go up. For someone like myself who hasn't played this type of game, I didn't have much difficulty in getting used to the mechanics and start planning out strategies.

The power-ups and spells you can acquire during your game runs will help you as you gain levels. Looking forward to using defensive spells helps you if you find yourself in a situation where you could end up surrounded by enemies. What I would refer to as an ultimate is the ability to summon your dragon. This allows you to take flight above the playfield to escape a near-death situation or to just start taking out mobs of enemies quickly. Now, there is a time limit in which you can use the dragon and you have to wait for a long cooldown timer as well. This forces you to not be so aggressive in gathering mobs of enemies around you.

Overall I had fun playing Black Dragon Mage and could see how one could find themselves getting stuck in a loop of "I can get just one more level". To try out the differing magic staffs that provide you different avenues of basic attacks was nice and getting the ability to go in the shop to purchase new weapons and hats. Black Dragon Mage does provide a fun game to enjoy and for those that love the bullet hell genre, it will scratch that itch for you.

  • Found the music overall wasn't bad, overwhelming loud at the start of the game but finding that to be an industry standard these days.
  • Gameplay mechanics were easy to get used to rather quickly, even for someone brand new to bullet hell style of games.
  • Enemy variation seemed okay. Going from easy, almost one-shot kills to ones that required multiple shots as you ramped up in levels.
  • Wasn't sure if other levels could be unlocked if you reached a certain level. Perhaps could've checked on that aspect during my playtime.
Black Dragon Mage on Steam
The Hall of Relics calls out to you, traveler! Unleash elemental magic, slay demon hordes, and absorb their souls to grow in power. Hatch your very own companion dragon from an egg. Fly your dragon into battle. Avenge your death. An action-roguelite survivors shooter.